HTML game

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  • Week 1
    • 1.2 The Timed
    • 1.3 Advanced
    • 1.4 Creating tracks on the fly, syncing HTML content with a video
    • 1.5 The Web Audio
  • week2: game programing
    • 2.2 Basic concepts of HTML5 game development
    • 2.3 A simple game framework: graphics, animations and interactions
    • 2.4 Time-based animation
    • 2.5 Animating multiple objects, collision detection
    • 2.6 Sprite-based animation
    • 2.7 Game states
  • Week 3: HTML5 up and down
    • 3.2 File API and Ajax / XHR2 requests
    • 3.3 Drag and drop: the basics
    • 3.4 Drag and drop: working with files
    • 3.5 Forms and files
    • 3.6 IndexedDB
    • 3.7 Conclusion on client-side persistence
  • Week 4: Web compo, HTML5 APIs
    • 4.2 Web Components
    • 4.3 Web Workers
    • 4.4 The Orientation and Device Motion APIs
    • 4.5 Where to from here?
February 7, 2019 van an nguyen

Example 1: a video player with clickable transcript on the side

February 7, 2019 van an nguyen

Listening for events

February 7, 2019 van an nguyen

The TextTrack object

February 7, 2019 van an nguyen

The HTML track element, getting the status of a track

February 7, 2019 van an nguyen

Intro. to the Timed Text Track API

February 7, 2019February 7, 2019 van an nguyen

The Journey Begins

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