HTML game

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  • Week 1
    • 1.2 The Timed
    • 1.3 Advanced
    • 1.4 Creating tracks on the fly, syncing HTML content with a video
    • 1.5 The Web Audio
  • week2: game programing
    • 2.2 Basic concepts of HTML5 game development
    • 2.3 A simple game framework: graphics, animations and interactions
    • 2.4 Time-based animation
    • 2.5 Animating multiple objects, collision detection
    • 2.6 Sprite-based animation
    • 2.7 Game states
  • Week 3: HTML5 up and down
    • 3.2 File API and Ajax / XHR2 requests
    • 3.3 Drag and drop: the basics
    • 3.4 Drag and drop: working with files
    • 3.5 Forms and files
    • 3.6 IndexedDB
    • 3.7 Conclusion on client-side persistence
  • Week 4: Web compo, HTML5 APIs
    • 4.2 Web Components
    • 4.3 Web Workers
    • 4.4 The Orientation and Device Motion APIs
    • 4.5 Where to from here?
February 15, 2019 van an nguyen

Discussion and projects

February 15, 2019 van an nguyen

Useful third party libraries

February 15, 2019 van an nguyen

Sound samples and effects, visualizations, etc.

February 15, 2019 van an nguyen

Load and play sound samples

February 15, 2019 van an nguyen

Working with sound samples loaded in memory

February 15, 2019 van an nguyen

2D real time visualization: volume meters

February 15, 2019 van an nguyen

2D real time visualization: frequencies

February 15, 2019February 15, 2019 van an nguyen

2D real time visualization: waveforms

February 15, 2019February 15, 2019 van an nguyen

Writing an equalizer using biquad filters

February 15, 2019 van an nguyen

The most useful filter nodes: gain, stereo panner, filter, convolver (reverb)

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