HTML game

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  • Week 1
    • 1.2 The Timed
    • 1.3 Advanced
    • 1.4 Creating tracks on the fly, syncing HTML content with a video
    • 1.5 The Web Audio
  • week2: game programing
    • 2.2 Basic concepts of HTML5 game development
    • 2.3 A simple game framework: graphics, animations and interactions
    • 2.4 Time-based animation
    • 2.5 Animating multiple objects, collision detection
    • 2.6 Sprite-based animation
    • 2.7 Game states
  • Week 3: HTML5 up and down
    • 3.2 File API and Ajax / XHR2 requests
    • 3.3 Drag and drop: the basics
    • 3.4 Drag and drop: working with files
    • 3.5 Forms and files
    • 3.6 IndexedDB
    • 3.7 Conclusion on client-side persistence
  • Week 4: Web compo, HTML5 APIs
    • 4.2 Web Components
    • 4.3 Web Workers
    • 4.4 The Orientation and Device Motion APIs
    • 4.5 Where to from here?

Category: 2.3 A simple game framework: graphics, animations and interactions

February 15, 2019 van an nguyen

Discussion topics and optional project

February 15, 2019 van an nguyen

Move the monster with keyboard, mouse and gamepad

February 15, 2019February 15, 2019 van an nguyen

Dealing with gamepad events

February 15, 2019February 15, 2019 van an nguyen

Adding key listeners

February 15, 2019 van an nguyen

User interaction and event handling

February 15, 2019 van an nguyen

Introducing graphics

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