HTML game
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Week 1
1.2 The Timed
1.3 Advanced
1.4 Creating tracks on the fly, syncing HTML content with a video
1.5 The Web Audio
week2: game programing
2.2 Basic concepts of HTML5 game development
2.3 A simple game framework: graphics, animations and interactions
2.4 Time-based animation
2.5 Animating multiple objects, collision detection
2.6 Sprite-based animation
2.7 Game states
Week 3: HTML5 up and down
3.2 File API and Ajax / XHR2 requests
3.3 Drag and drop: the basics
3.4 Drag and drop: working with files
3.5 Forms and files
3.6 IndexedDB
3.7 Conclusion on client-side persistence
Week 4: Web compo, HTML5 APIs
4.2 Web Components
4.3 Web Workers
4.4 The Orientation and Device Motion APIs
4.5 Where to from here?
Category:
2.3 A simple game framework: graphics, animations and interactions
February 15, 2019
van an nguyen
Discussion topics and optional project
February 15, 2019
van an nguyen
Move the monster with keyboard, mouse and gamepad
February 15, 2019
February 15, 2019
van an nguyen
Dealing with gamepad events
February 15, 2019
February 15, 2019
van an nguyen
Adding key listeners
February 15, 2019
van an nguyen
User interaction and event handling
February 15, 2019
van an nguyen
Introducing graphics
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