HTML game

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  • Home
  • Week 1
    • 1.2 The Timed
    • 1.3 Advanced
    • 1.4 Creating tracks on the fly, syncing HTML content with a video
    • 1.5 The Web Audio
  • week2: game programing
    • 2.2 Basic concepts of HTML5 game development
    • 2.3 A simple game framework: graphics, animations and interactions
    • 2.4 Time-based animation
    • 2.5 Animating multiple objects, collision detection
    • 2.6 Sprite-based animation
    • 2.7 Game states
  • Week 3: HTML5 up and down
    • 3.2 File API and Ajax / XHR2 requests
    • 3.3 Drag and drop: the basics
    • 3.4 Drag and drop: working with files
    • 3.5 Forms and files
    • 3.6 IndexedDB
    • 3.7 Conclusion on client-side persistence
  • Week 4: Web compo, HTML5 APIs
    • 4.2 Web Components
    • 4.3 Web Workers
    • 4.4 The Orientation and Device Motion APIs
    • 4.5 Where to from here?

Category: Week 2: Game programming with HTML5

February 15, 2019 van an nguyen

Discussion and projects

February 15, 2019 van an nguyen

Splitting the game into several JavaScript files

February 15, 2019 van an nguyen

Game states: start menu, game over menu, etc.

February 15, 2019 van an nguyen

Discussion topics and projects

February 15, 2019 van an nguyen

Adding sprites to the game framework

February 15, 2019 van an nguyen

A small sprite animation framework

February 15, 2019 van an nguyen

Sprite extraction

February 15, 2019 van an nguyen

Different sorts of spritesheets

February 15, 2019 van an nguyen

Sprite-based animation

February 15, 2019 van an nguyen

Discussion topics and optional projects

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