HTML game
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Week 1
1.2 The Timed
1.3 Advanced
1.4 Creating tracks on the fly, syncing HTML content with a video
1.5 The Web Audio
week2: game programing
2.2 Basic concepts of HTML5 game development
2.3 A simple game framework: graphics, animations and interactions
2.4 Time-based animation
2.5 Animating multiple objects, collision detection
2.6 Sprite-based animation
2.7 Game states
Week 3: HTML5 up and down
3.2 File API and Ajax / XHR2 requests
3.3 Drag and drop: the basics
3.4 Drag and drop: working with files
3.5 Forms and files
3.6 IndexedDB
3.7 Conclusion on client-side persistence
Week 4: Web compo, HTML5 APIs
4.2 Web Components
4.3 Web Workers
4.4 The Orientation and Device Motion APIs
4.5 Where to from here?
Author:
van an nguyen
February 7, 2019
van an nguyen
Example 1: a video player with clickable transcript on the side
February 7, 2019
van an nguyen
Listening for events
February 7, 2019
van an nguyen
The TextTrack object
February 7, 2019
van an nguyen
The HTML track element, getting the status of a track
February 7, 2019
van an nguyen
Intro. to the Timed Text Track API
February 7, 2019
February 7, 2019
van an nguyen
The Journey Begins
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